
| # | User | Message | Date |
| 740 | Endo | Great remake an old NES game: http://www.youtube.com/watch?feature=player_embedded&v=mTBXvP89Now http://abobosbigadventure.com/ | 20-Jan 22:09 |
| 739 | Reichart | (per se) | 10-Jan 22:33 |
| 738 | Reichart | I think the Archangel uses a bastardized version of koptic greek or aramaic, which both don't really even have vowels... | 10-Jan 22:33 |
| 737 | Reichart | "Gabreal" -> "Gabrael" | 10-Jan 22:32 |
| 736 | GrahamC | The archangel uses the e-less form | 10-Jan 22:31 |
| 735 | Reichart | don't know or care, I have 7 people in my life with these names, including Gabreal (m) , Gabriela (f), Gab (m), Gabby (f), Gabriel (m), Gabriele (m), etc. | 10-Jan 22:28 |
| 734 | Pekr | Gabriele = male, Gabrielle = female, no? | 10-Jan 22:26 |
| 733 | GrahamC | stand corrected | 10-Jan 22:26 |
| 732 | Reichart | I think you are in error, and I type too fast. | 10-Jan 22:26 |
| 731 | Reichart | http://www.colellachiara.com/devcon05/gabriele.html | 10-Jan 22:25 |
| 730 | GrahamC | Yes, and the trailing "e" which is the feminine form | 10-Jan 22:24 |
| 729 | Pekr | I play it on my Sensation for several months. Did not know it is a JS implementation ... | 10-Jan 22:19 |
| 728 | Reichart | Because I double tapped the "L"? | 10-Jan 22:13 |
| 727 | GrahamC | I guess Italian is not your strong point! | 10-Jan 21:57 |
| 726 | Reichart | (originally posted by Gabrielle) | 10-Jan 21:32 |
| 725 | Reichart | I don't normally post games, but this is really well done, lives in a browser, and does not use Flash http://www.cuttherope.ie/ And it is a cute idea. | 10-Jan 21:32 |
| 724 | MaxV | SuperMastermind game: http://www.rebol.org/view-script.r?script=supermastermind.r enjoy! | 24-Nov 9:45 |
| 723 | Oldes | just started: http://appworld.blackberry.com/webstore/content/reviews/65696?lang=en :) | 21-Nov 22:37 |
| 722 | NickA | http://www.mikechambers.com/blog/2011/11/11/clarifications-on-flash-player-for-mobile-browsers-the-flash-platform-and-the-future-of-flash/ | 20-Nov 15:32 |
| 721 | NickA | Machinarium is noted in this significant article:http://www.mikechambers.com/blog/2011/11/11/clarifications-on-flash-player-for-mobile-browsers-the-flash-platform-and-the-future-of-flash/ | 20-Nov 15:32 |
| 720 | Ladislav | I suggest you to try the GNU Go instead, on a bigger board. It is more fun, in my opinion. | 23-Sep 0:05 |
| 719 | Endo | Ok thanks, I'm still trying to beat it but couldn't pass 2. kyu :) | 22-Sep 22:06 |
| 718 | Reichart | Endo, have not forgetten, just been SUPER busy. | 22-Sep 8:08 |
| 717 | Oldes | http://www.adobe.com/products/air/faq/ | 11-Sep 11:41 |
| 716 | Oldes | it is Flash... or you can call it AIR... AIR SDK is using LLVM to convert the ActionScript bytecode to native iOS code. | 11-Sep 11:40 |
| 715 | Robert | What do you use instead of Flash? | 11-Sep 7:39 |
| 714 | GrahamC | And the touchpad ? | 10-Sep 22:44 |
| 713 | Oldes | using REBOl of course | 10-Sep 19:36 |
| 712 | Oldes | yes, but iPad2 only. | 10-Sep 19:35 |
| 711 | Robert | @Oldes: How have you ported Mechanarium from Flash to the iPad? | 10-Sep 7:59 |
| 710 | Endo | Reichart: Ok thank you. | 17-Aug 9:20 |
| 709 | Reichart | I'm traveling this week, but will make one for you when I settle. | 16-Aug 23:37 |
| 708 | Ladislav | "After computer rank is 2-3 kyu" the computer rank is never 2 - 3 kyu. The computer "thinks" it is 9 kyu, I assume. (but it is not very reliable, either) Anyway, after losing some games the computer "thinks" that you are 2 - 3 kyu (again, not very reliably), and takes for itself some handicap to make the game even. | 16-Aug 11:45 |
| 707 | Endo | Reichart: I really want to see to trick :) You can find my email address on Altme. I mostly can guess next moves of the computer, but couldn't find a trick to win every game (Well actually I know one, after a game finished you can still continue to play, like 2 two players game. By that way you can increase your rank.. But this is nothing about AI ofcourse. At the first a few games I can win immediately, but after several games (say 10-15 games) then I cannot win easily. After computer rank is 2-3 kyu I cannot win at all (as I'm a beginner Go player.) By the way its help files are also very well to teach the rules. | 16-Aug 10:29 |
| 706 | Reichart | Of note, I still thank you for this program, it was exactly what I was looking for. Of course it would be nice if it was a little smarter, but it is a great program to give to begginers simply to understand the "rules" of the game. | 16-Aug 0:19 |
| 705 | Reichart | Kaj, .... Gab pretty much nailed it. Endo, .... Indeed, so are you saying you can't beat this go program every single time in just a few moves? I seem to be able to beat it every single time almost instantly, which I think was Ladislav's point. I'm just confirming I did not simply find a way to beat it as a sort of trick. I used to design AI for games, so I tend to get around it pretty quickly. If you would like I will send you a video of me plaything this game several times. | 16-Aug 0:18 |
| 704 | Kaj | Exactly, different contexts | 15-Aug 15:29 |
| 703 | Endo | Kaj: "I wanted to find out if there are really people here who don't know what Free Software is" You've found :) well, my confusing was about Free Software (which overlap with Open Source) and Freeware (no relation with Open Source) First when you said Free Software, I read it as Freeware (my carelessness). So I said it is free (I meant Freeware) and you said "No it is not free" (you meant Free Software) This was the confusion. Anyway, with this way I learnt the difference :) >> Reduce [free free] == [Freeware Free-Software] :) | 15-Aug 14:42 |
| 702 | Kaj | It's essential for software developers these days to know what Free Software and Open Source mean | 15-Aug 13:49 |
| 701 | Kaj | To be honest, I did not try to confuse Endo more, but I did not explain myself further, either, because I wanted to find out if there are really people here who don't know what Free Software is | 15-Aug 13:49 |
| 700 | Kaj | They don't cover each other, but they do overlap | 15-Aug 13:46 |
| 699 | Kaj | http://opensource.org/docs/osd | 15-Aug 13:46 |
| 698 | Kaj | Endo, you were right that Free Software and Open Source are two different things: | 15-Aug 13:46 |
| 697 | Kaj | Gabriele, we were discussing a GNU program, which set the context, and I specifically capitalised the term to avoid ambiguity | 15-Aug 13:40 |
| 696 | Ladislav | "I'm not a good one, I stuck at 2. kyu" - I don't think the sentence makes sense. 2 kyu is quite solid strength. On the other hand, the strength estimates of the program are highly unreliable. | 15-Aug 12:06 |
| 695 | Gabriele | Kaj, the term "Free Software" is very well defined... for people who know about it. In English (thus, for anyone else in the world besides people like us), "Free Software" means software you don't pay for. You could have easily said «I use "free" in the sense of "freedom" not in the sense of "gratis"», instead of trying to confuse Endo more... | 15-Aug 9:27 |
| 694 | Endo | Kaj: I didn't know that the definition of Free Software as you say. I thought that Free Software and Open Source is two different things. Not covering each other. But still I think that Freeware is different: http://en.wikipedia.org/wiki/Freeware "Not to be confused with Free software." -wikipedia So I should say that Freeware is fine with me :) As in old days there were Public Domain, Freeware and Shareware. And none of them was Open Source. | 15-Aug 7:34 |
| 693 | Endo | Reichart: computer level stars at 25. kyu, so in first a few games it is so easy to win. after several games when your rank is under 10 it is getting a bit difficult. But if you are a good Go player it may not be difficult for you (as I'm not a good one, I stuck at 2. kyu :) ) But it never offered me an upgrade?? Oh and yes, it is mosly for beginners as its dimension is not 19x19. | 15-Aug 7:26 |
| 692 | Kaj | Anyway, I was just offering an answer to your question | 14-Aug 22:34 |
| 691 | Kaj | http://www.gnu.org/philosophy/free-sw.html | 14-Aug 22:34 |
| 690 | Kaj | Free Software is equally well defined as Freeware and Open Source, so I don't see why I couldn't use the term if Endo is using those: | 14-Aug 22:34 |
| 689 | Reichart | ... yup, now that I have won a few games, it is offering to sell me the upgrade :) | 14-Aug 22:00 |
| 688 | Reichart | "to win all one needs to do" | 14-Aug 21:59 |
| 687 | Reichart | Kaj, nothing like a big cup full of hot http://en.wikipedia.org/wiki/Equivocation in the morning, eh? You might cut Endo a little slack (and the rest of us) since "free software" can mean several things. No? Endo, So I can beat the game in a few seoncds now, so I assume I'm doing something wrong LOL. As it stands, when you start the game is gives black 5, and white 1. And it is not a 19x19 board. Perhaps this is part of being the "free" version (as in $ LOL)? To win al lone needs to do is draw a single line across the board with the most territory on your side. Done, you won. | 14-Aug 21:58 |
| 686 | Ladislav | As far as I can tell, iGoWin does not support standard goban dimensions? | 14-Aug 21:51 |
| 685 | Kaj | No, I meant what I wrote: Free Software | 14-Aug 20:05 |
| 684 | Endo | it is freeware but not open source. which is fine with me :) | 14-Aug 20:05 |
| 683 | Endo | oh you mean it is not open source. | 14-Aug 20:05 |
| 682 | Kaj | So? There is no source code and you are forbidden from modifying it | 14-Aug 20:04 |
| 681 | Endo | Not free?? I played it for a long time :) | 14-Aug 20:04 |
| 680 | Kaj | Ah, no, it's not Free | 14-Aug 19:59 |
| 679 | Endo | IGoWin is also free. | 14-Aug 19:29 |
| 678 | Kaj | Free Software :-) | 14-Aug 19:27 |
| 677 | Reichart | Is there is sig advantage of it over iGoWin? | 14-Aug 18:51 |
| 676 | Ladislav | If you want to try more alternatives, Reichart, then there is the gnugo program, which may be worth a try as well. | 14-Aug 18:39 |
| 675 | Reichart | Endo, that was perfect.! Thank you, it is good enough to "play with" to teach a person the basic play. I was hoping for online version of EXACTLY this. The two online versions appear to be free of A.I. unless I'm missing something. They are lobbies where you can jump into a game with someone. "good A.I." is not important to me, just good enough to confirm basic rules, attempt to win, etc. You know, something that could replace any president of any country, that type of thing ~ | 14-Aug 18:23 |
| 674 | Endo | Ladislav: Yes I thought that it is not dan level. I'm not good on Go but I mostly win until 2-4 kyu on IGoWin. Gabriele: Many Go player says that you should not play with a computer, instead, play a human. Or start with a higher handicap. Its AI is much more difficult than Chess. | 13-Aug 11:24 |
| 673 | Gabriele | I think that good AI on Go is an unsolved problem still. | 13-Aug 10:07 |
| 672 | Izkata | For playing online, http://www.gokgs.com/applet.jsp is another place I've been in the past | 13-Aug 4:11 |
| 671 | GrahamC | https://plus.google.com/stream/circles/p7f75634d89318aef Games API coming soon to G+ | 12-Aug 23:05 |
| 670 | GrahamC | I can't comment on the Go levels as I haven't visited that group ... | 12-Aug 21:11 |
| 669 | GrahamC | If you want to play online ... then http://www.playok.com/ is an interesting site. I think it's mainly populated by eastern europeans though as they chat in russian and other languages from that region | 12-Aug 21:10 |
| 668 | Ladislav | It is worse than 9 kyu | 12-Aug 20:18 |
| 667 | Ladislav | Just tried it, and it does not look like a dan level at all | 12-Aug 20:18 |
| 666 | Endo | Reichart: I'm playing "IGoWin" from David Fotland which has good AI (or my "AI" is not good :) ). It is not an online game but you can test yourself with computer. As I heard it plays dan level. http://www.smart-games.com/igowin.exe | 12-Aug 18:32 |
| 665 | PatrickP61 | To mark the end of the Shuttle program, I want to share this link to one of the best simulators ever. http://orbit.medphys.ucl.ac.uk/ | 2-Aug 17:48 |
| 664 | Robert | Oldes, machinarium is on place 28th in the German OSX App-Store of most bought applications. Great stuff! | 27-Jul 18:26 |
| 663 | Maxim | actually, the GT5 preview game is more fun, hands down, in *every* aspect, except it doesn't have online play. | 12-Apr 6:17 |
| 662 | Maxim | from the stupid menu and useless extra screens (which are slow to load, pointless, irritate and can't be turned off), to the cosmically idiotic AI which repeatedly slams your car if you dare get into the driving line until it eventually drives you out of the road wtf?... funny that they don't bounce out... did the authors forget the basic laws of physics... the same force is applied to both objects in a collision. I mean like come one. even GT3, 15 years ago, was more fun and actually felt a lot more real in many things. the braking is ridiculous and many times, cars just spin out of control completely randomly. NASCAR racing is totally bullshit. | 12-Apr 6:16 |
| 661 | Maxim | anyone here play GT5.... I'm so pissed off by this game. everytime I play I get aggravated. If anyone here is a game designer this is the game to study about how *not* to build a game. | 12-Apr 6:08 |
| 660 | Maxim | its pointless cool, but cool nonetheless. In art it would have been an interactive multi-media project. the fact that its looped re-inforces this even more. | 11-Apr 18:48 |
| 659 | Reichart | Cool, but....................... I must be too old to understand what I was doing.... :( | 9-Apr-11 21:00 |
| 658 | Janko | I finished it also .. great interactive music/game thing! I love it.. | 9-Apr-11 12:34 |
| 657 | Endo | just finished.. really fun! it just wow! | 8-Apr-11 7:44 |
| 656 | GrahamC | I just saw a flame thing ... killed it | 8-Apr-11 7:39 |
| 655 | Endo | still playing :) | 8-Apr-11 7:37 |
| 654 | Endo | That is fantastic! | 8-Apr-11 7:37 |
| 653 | Oldes | that's not a demo, it's just a small free (if you want) game. And we are Amanita.. we eat muchrooms;-) | 8-Apr-11 7:34 |
| 652 | xavier | cool demo oldes | 7-Apr-11 23:06 |
| 651 | GiuseppeC | Oldes you just smoke something realli toxic ! :-) | 7-Apr-11 22:44 |
| 650 | Maxim | very cool Oldes | 7-Apr-11 18:44 |
| 649 | Oldes | We just released one smaller project. It's Flash again, and almost no REBOL used this time.. only just a few file manipulations and find/replace while moving from AS2 to AS3 code :/ http://amanita-design.net/games/osada.html | 4-Apr-11 15:23 |
| 648 | Henrik | Oldes, nice to see Machinarium at number 10 in the top ten paid apps in the Mac App Store. :-) | 20-Mar-11 18:08 |
| 647 | Janko | Oldes: I just mentioned Machinarium on twitter and my designer wrote me out of nothing how he really likes this game and has played it over 3 times even though he knows it by heart | 7-Mar-11 20:25 |
| 646 | Sunanda | The hidden secret.....REBOL is the way to win :) | 3-Mar-11 22:31 |
| 645 | Oldes | ech.. so it's public now.. that's new to me... :) | 3-Mar-11 22:25 |
| 644 | Sunanda | I like the choice of cheat code for Machinarium :) http://uk.gamespot.com/pc/adventure/machinarium/hints.html | 3-Mar-11 22:22 |
| 643 | Oldes | Machinarium's PlayBook version mentioned on GDC:
http://unplugged.rcrwireless.com/index.php/20110302/devices/7239/we-play-with-the-playbook-at-gdc-video/ Unfortunately it requires to be in AVM2 bytecode (usingActionScript3) so I must rewrite the game :/ But I use REBOL to help me with the task and a nasty REBOL script to scale the game to the correct resolution 1024x600. | 3-Mar-11 22:18 |
| 642 | Geomol | One of the first computer games, I bought, had 25th anniversary. Memories of Elite: http://www.youtube.com/watch?v=SpN_WXUxWx0 | 9-Oct-10 14:35 |
| 641 | Maxim | yes Civ V is really nice. | 25-Sep-10 20:42 |
| 640 | Reichart | Cool... | 25-Sep-10 10:29 |
| 639 | Maxim | well, what can I say... Ashley is directly responsible for my failure to resist getting Civ V.... yes... your tile map tilted me into buying Civ V ;-) | 24-Sep-10 16:10 |
| 638 | Ashley | Thanks. ACW.r coded by hand, but helped by the fact that I used a real map as a background image to trace over (the compass rose method of indicating paths is really easy ... "start in Cairo, go 3 hexes north, etc"). By comparison, I spent days trying to get the same results with CC3 (Campaign Cartographer 3) ... but I'm only a casual CC3 user. | 23-Sep-10 22:44 |
| 637 | james_nak | Did you code that ACW.r file by hand? Wow. | 23-Sep-10 17:39 |
| 636 | Gregg | Very nice Ashley. | 23-Sep-10 16:33 |
| 635 | james_nak | That's amazing Ashley. | 23-Sep-10 16:19 |
| 634 | Pekr | looks cool .... | 23-Sep-10 14:41 |
| 633 | Maxim | AWESOME :-) | 23-Sep-10 14:28 |
| 632 | Ashley | This may be of interest to those of you who need to [quickly] create hexagonal game maps ... but don't want to master a complex CAD program. My QAD attempt at a declarative solution yields results like this: http://dl.dropbox.com/u/8269768/ACW.png The prototype code can be found here: http://dl.dropbox.com/u/8269768/MapMaker.zip No documentation, but the sample map file (ACW.r) shows how the PNG above was generated. Note you can drag the map around by click-moving it. Map, game and software still WIP. | 23-Sep-10 14:12 |
| 631 | Maxim | Civ V.... must resits. | 22-Sep-10 1:13 |
| 630 | Mchean | http://achrongame.com/site/ looks cool, i don't have the pc power for it right now | 20-Sep-10 23:26 |
| 629 | Maxim | nice trailer !! :-D | 20-Sep-10 23:15 |
| 628 | Davide | Yes, it's very lego-ish !! But it's epic too, have a look here: http://www.youtube.com/watch?v=FaMTedT6P0I Minecraft web site is currently down, so everyone can try it for free: http://www.minecraft.net/ | 20-Sep-10 23:09 |
| 627 | Maxim | oh my god.... can't show that to my legomaniac kid :-D | 17-Sep-10 0:28 |
| 626 | Davide | minecraft, still in alpha, probably the best indie game of 2010 (and before) http://www.youtube.com/watch?v=ogA9Bhh4luA It's stealing all my free time (and some work time too) | 17-Sep-10 0:11 |
| 625 | Graham | Yeah ....saw that. | 15-Sep-10 10:12 |
| 624 | Henrik | Oldes, various non-Apple developer tools and libraries were prohibited from use on iOS devices, but this has recently been lifted. | 15-Sep-10 10:11 |
| 623 | Oldes | Which restrictions? We would like to make iPad version.. at this moment we are working on PS3 and WiiWare versions.. once the PS3 version will be ready, there will be no problems to port it to whatever as we are converting the Flash sources to C code. | 15-Sep-10 10:08 |
| 622 | Henrik | Oldes, a friend asked me what the prospects of an iPad version of Machinarium would be now that the dev-tools restrictions have been lifted. Is there an official response available anywhere? | 15-Sep-10 10:02 |
| 621 | Henrik | ok, I just stumbled onto an article there and several commenters noted they hadn't heard of the game. thought it could be a marketing opportunity. | 10-Aug-10 12:54 |
| 620 | Oldes | I don't know.. I've no such a data. And I do not read Slashdot. | 10-Aug-10 12:49 |
| 619 | Henrik | Oldes, did the exposure on Slashdot sell more games? | 10-Aug-10 12:42 |
| 618 | Graham | You're encouraging piracy! | 5-Aug-10 23:03 |
| 617 | Oldes | It's also for wannabe pirates:) No for everybody.. it's a form of advertisiment. | 5-Aug-10 22:18 |
| 616 | Graham | it sounds like the offer is open only to pirates but not to people who already don't have the game? | 5-Aug-10 20:37 |
| 615 | Davide | click on the up-arrow http://www.reddit.com/r/gaming/comments/cxsor/machinarium_pirate_amnesty/ | 5-Aug-10 18:45 |
| 614 | Davide | Yes, but now I'm in amnesty ! (great game btw) | 5-Aug-10 18:35 |
| 613 | Robert | Davide, so your are pirate? | 5-Aug-10 18:09 |
| 612 | Oldes | I cannot improve that, it's from Fastsprings' Amazon cloud. Maybe they should be renamed to Slowspring:) Maybe it's on your way slowed down. | 5-Aug-10 17:30 |
| 611 | Davide | bought ! The download is a bit slow, less than 200 K/sec | 5-Aug-10 16:49 |
| 610 | Oldes | http://machinarium.net/blog/2010/08/05/machinarium-pirate-amnesty/ | 5-Aug-10 16:41 |
| 609 | BudzinskiC | Right, that could be the case. I guess I'll just try it out some time :) | 5-Aug-10 6:50 |
| 608 | Maxim | wrt the second choice... its the same mission, I think it only changes the win rules and spawning rules. I helped the doctor. my guess is that when you help the protoss,you have to destroy the settlements before they all leave. in the ghost mission, its a completely different map IIRC. | 2-Aug-10 15:13 |
| 607 | Graham | How come he hasn't put the credits on rebol.com ? I've placed feedback ... | 2-Aug-10 9:12 |
| 606 | BudzinskiC | Maxim: But there were two situations like that. You also have to decide if you want to help the doctor or help the protoss. Aren't these two different missions too? I haven't replayed the game yet so I don't know. Graham: If you ask direct questions like that we have to tell you a direct lie ;) Of course it was written in REBOL! How else would you make a game like that? I think Carl was personally involved with the development of the game. He has mentioned it on his blog somewhere... I'm pretty sure about that. And I think he tweeted that he is afraid of chicken now because of the similarities to Zerg. He said something about "They are watching me, waiting for the right moment to charge." He's probably right now making little Overlords out of mashed potatoes. Call me a liar and I'll lie again! | 2-Aug-10 9:04 |
| 605 | Maxim | your missing mission is when you decide to play between the ghosts mission. one is left uncounted. so its not a bug. :-) | 1-Aug-10 22:40 |
| 604 | Oldes | It wasn't? | 1-Aug-10 14:41 |
| 603 | Graham | Was Starcraft II written in REBOL ?? | 31-Jul-10 21:53 |
| 602 | Izkata | For anyone who's not seen it, Starcraft II Bug: http://gameinformer.com/b/news/archive/2010/07/28/blizzard-confirms-starcraft-ii-overheating-bug.aspx | 31-Jul-10 21:34 |
| 601 | BudzinskiC | Finished it today too, some time this morning. Played the whole damn night yesterday, I was shocked when the sun rose :) Yeah the end left a lot to be desired but Starcraft 2 is a trilogy, so that was to be expected. I only hope Blizzard will really manage to get the second game out in just one year. I can't really see that happening. It'll probably be 3 or 4 years. Did you get to play all missions? My mission counter says 25 of 26 missions completed. Where's the 26th mission and why wasn't I able to play it? ^^ And if I do count by myself I get to 28 completed missions in the mission archive anyhow so maybe their mission counter is just one big bug. The missions are very short but I'd say it took me between 30 and 50 minutes for each mission and with 28 missions + 4 bonus protoss missions, this is a whole lot of content. Most games only give you 7 to 12 hours of gameplay (some a lot less, some a lot more). Starcraft 2 took me over 20 hours to play through. And then you still got challenge missions, multiplayer, custom maps Vs A.I, user contributed missions thanks to the level editor, etc. | 31-Jul-10 21:21 |
| 600 | Maxim | A.I. games are much more challenging. we can't turtle anymore. and the labels to the hard levels are very representative... very hard. is well... VERY hard. I can't even begin to wonder how the insane level works out. | 31-Jul-10 0:30 |
| 599 | Maxim | the one thing I like less about this campaign is that perhaps half or more of the missions are very short, "do this quickly" 20 minute missions. I was hoping that there would be many more massive maps to purge, like in broodwar. | 31-Jul-10 0:24 |
| 598 | Maxim | finished the game today... no zerg missions. :-( actually , I was disapointed by the last mission. I hoping for a huge slugfest, but in fact the last protoss mission is much more "end of campaign" like. | 31-Jul-10 0:22 |
| 597 | BudzinskiC | Maxim: I really hope there are Zerg bonus missions. I just played through all the protoss ones. Some of those were really, really tough. And I'm playing on normal difficulty, can't imagine playing these on hard. | 29-Jul-10 23:12 |
| 596 | BudzinskiC | Henrik: I played games on my as cheap as you can get 5 year old single core 450 Euro computer just fine, including the newest just released games. You don't have to buy a new computer every couple of months, you just can't set the graphic settings very high. So in effect, when you buy a new computer you are not paying to play new games but to play games in better quality. Now after these five years I bought another 450 euro computer just two weeks ago, with 4GB RAM, 4x2,8 Ghz CPU and an Nvidia GT320 with 1GB VRAM, this will work for the next 5 years too I believe :) | 29-Jul-10 23:09 |
| 595 | Maxim | a big step in GFx occured at about the same time, you could actually call it a leap. Hardware shaders, better illuminations and gfx ram jumped to be 256MB at minimum on most cards. but most games of today allow very low settings which allow you to work on older machines... I've got a 4 year old 1.5Ghz core duo with an old 8600M nvidia card. and SC2 is quite responsive on it. though I would like to play with a bit more graphics quality... its not the game's fault. 4-5 years ago 3D game graphics quality was still pretty deficient. but with any average 100$ card today, you'll get pretty amazing graphics. | 29-Jul-10 17:02 |
| 594 | Maxim | well, there was a big shift in games about 2-3 years ago. they where holding back because of a lot of older computers... but when vista came out it had DX11 and computer users where forced to upgrade. even those that didn't need to before. | 29-Jul-10 16:55 |
| 593 | Henrik | "nephew against" | 29-Jul-10 16:30 |
| 592 | Henrik | That's the irk I have with PC gaming: That you have to upgrade your hardware every 6 months and wrestle with drivers. I advised my nephew again to get into PC gaming for those reasons as I don't want to change the diapers on his PC, every time something doesn't play. | 29-Jul-10 16:29 |
| 591 | Izkata | Ah, good. Maaaybe I will, then... | 29-Jul-10 16:14 |
| 590 | Maxim | only down side is that its a resource hog. but that's to be expected with the level of detail in the game engine. putting settings to low will allow the game to play on older machines without a glitch though... it seems to be much more demanding on OSX. | 29-Jul-10 16:12 |
| 589 | Maxim | the SC2 campain is terran, but it has a few protoss missions In it so far. the way the story is unwinding, I think there will be some Zerg scenarios also. I must say, the story is much better than SC1 too. | 29-Jul-10 16:10 |
| 588 | Maxim | henrik, what do you mean by "easier". | 29-Jul-10 16:07 |
| 587 | Maxim | I agree that is addictive as hell, and also much more challenging than previous versions. I've never been annihilated so often playing this kind of game before. | 29-Jul-10 16:07 |
| 586 | Maxim | when playing multiplayer, you can play any of the three races. | 29-Jul-10 16:06 |
| 585 | Izkata | And, this release only allows playing as Terran? Guess I really am not buying it... | 29-Jul-10 15:25 |
| 584 | Izkata | No, Starcraft II was just released by Blizzard. Sequel to Starcraft, a Windows game from 1998 | 29-Jul-10 15:24 |
| 583 | Robert | I have stopped playing since I'm 18 or so... the addiction factor is just to high. | 29-Jul-10 13:46 |
| 582 | Robert | Isn't Starcraft-2 an very old game? IIRC I have an old Amiga version. | 29-Jul-10 13:45 |
| 581 | Henrik | is PC gaming any better or easier nowadays? I haven't really played since 2004. | 29-Jul-10 13:32 |
| 580 | BudzinskiC | Only 10 years? Try waiting for twelve :) It's addictive, I already played for about 8 hours I think and I usually put down 99% of games after 10 to 20 minutes, even if they are really good. But I want to play the Zerg -.- Can't wait for the addon to come out. I hope they don't release the Protoss addon first. Did you buy the special edition? I thought long and hard about it (90 Euros!!) but then I thought, if Blizzard does what they did with World of Warcraft, there will be a special edition of every addon too, so you'd have to pay nearly 300 Euro all together. So I just bought the standart edition and will buy the special edition of the Zerg addon ;) | 29-Jul-10 13:23 |
| 579 | Steeve | see you later, next year... | 28-Jul-10 19:16 |
| 578 | Maxim | my programming might be a bit affected ;-) | 28-Jul-10 18:21 |
| 577 | Maxim | I just got STARCRAFT 2 ... only 10 years waiting. | 28-Jul-10 18:20 |
| 576 | Davide | pixel breakout http://wonderfl.net/c/tNGi/fullscreen | 22-Jul-10 20:09 |
| 575 | Davide | At level 48 is really hard, I've hit the right color only once at the first guess. | 13-Jun-10 10:22 |
| 574 | Gabriele | sometimes i did think the color would be more bright than it actually was, but otherwise it's easy at the default difficulty level (i did not try other levels) | 13-Jun-10 7:35 |
| 573 | Reichart | I did very well (almost perfect), but I'm not used to lower case letters. That messes me up) | 12-Jun-10 23:05 |
| 572 | Davide | This could become a great game for web designers http://yizzle.com/whatthehex/ | 12-Jun-10 12:27 |
| 571 | Geomol | Robert, I sent you an email. | 9-Jun-10 20:58 |
| 570 | Robert | I can imagine using Cyphre's JIT compiler to speed it up :-) | 8-Jun-10 10:41 |
| 569 | Robert | That would be nice. Thanks. | 8-Jun-10 10:41 |
| 568 | Geomol | I have a REBOL version of CoreWars, made in 2008. Search for "corewars" in group "Chat". As I remember, the last part of the asm macros isn't made, and it's slow compared to a compiled version. I can send you the code, if you like. | 8-Jun-10 8:36 |
| 567 | Robert | Ok. I can imagine an online-version where you play life against others. | 6-Jun-10 7:13 |
| 566 | Gregg | I thought about the same thing a few years ago Robert. I found that I still have old downloads from looking into it, but no REBOL code. | 5-Jun-10 16:25 |
| 565 | Robert | Has anyone done some Corewar simulator in Rebol? I just remembered this cool game. | 5-Jun-10 11:40 |
| 564 | Maxim | the help command is also VERY usefull hahaha | 22-Apr-10 3:40 |
| 563 | Maxim | hahaha | 22-Apr-10 3:39 |
| 562 | btiffin | When you visit, try the sequence... make me a sandwich sudo make me a sandwich one of my favourite gags ever. | 22-Apr-10 3:12 |
| 561 | btiffin | http://uni.xkcd.com/ wicked interface on a wicked comic | 22-Apr-10 3:11 |
| 560 | BudzinskiC | Stick figure graphics are really popular nowadays if you look at some of the top iPhone games :) | 22-Apr-10 3:01 |
| 559 | btiffin | Me too on the hope. I took a crack at a game in REBOL once. But I could not get my head round some of the event handling. Drawing was easy (umm, for a stick figure artist type ala moi that is, if not 'good'). ;) | 22-Apr-10 2:58 |
| 558 | Maxim | yes and we'll have access to the event mechanism at some point via the extension. so we can customize it for specific needs if its really necessary. | 22-Apr-10 2:55 |
| 557 | BudzinskiC | I guess Rebol 3 will improve that. I hope. | 22-Apr-10 2:53 |
| 556 | Maxim | yep it is a shame . | 22-Apr-10 2:48 |
| 555 | BudzinskiC | Which is sad because the drawing capabilities of Rebol are pretty cool. I got tile based map rendering and scrolling working in 5 minutes tops :) | 22-Apr-10 2:47 |
| 554 | Maxim | the R2 event system has severe limitations. for gaming its almost unusable unless you really hack it, and even then, you don't get key UP events so its hard to do a lot of types of games. | 22-Apr-10 2:46 |
| 553 | BudzinskiC | I did start writing a Rogue like game with Rebol today though :) I did try to make a jump and run game half a year ago when I first started to learn Rebol, but the keyboard events made that impossible (at least for me because I don't know if you can improve the event system). It takes a few seconds until the keyboard event is sent continually when you press and hold a key, like for walking left or right. For the rogue like game this isn't a problem since you always move one step at a time which also acts as a turn in the game. | 22-Apr-10 2:43 |
| 552 | BudzinskiC | Mostly Ruby and a bit Java => http://rubility.heroku.com ; It's in very early stages though. At the moment I am creating the underlying technologies for the game and the virtual computer it runs on. Well, let's call it a virtual virtual computer since I use a very easy trick to simulate a virtual computer :p (the game is an MDI app, and "apps" in the game are just MDI windows) | 22-Apr-10 2:35 |
| 551 | Davide | "...virtual computer game that teaches programming..." Interesting, written in Rebol? | 22-Apr-10 1:03 |
| 550 | BudzinskiC | Davide: I am :) Very cool game. Inspired me to create a virtual computer game that teaches programming. Haven't finished the game yet but I played it for a couple of hours until I got stuck. | 22-Apr-10 0:38 |
| 549 | Davide | is someone playing this ? http://www.scoutshonour.com/digital/ | 21-Apr-10 22:39 |
| 548 | Pekr | however - Cyphre's rebsite was placed on my server. I did mistake during server reinstall, I forgot to back-up his content. Cyphre would have to make it available again ... | 28-Feb-10 16:56 |
| 547 | Pekr | yes, just a demo ... showing parallax scrolling .... | 28-Feb-10 16:54 |
| 546 | Gregg | I think it was just a demo. I don't know where a public link is, unless available from Cyphre's Viewtop site. | 28-Feb-10 16:49 |
| 545 | PeterWood | I don't know I've never seen it. | 27-Feb-10 23:20 |
| 544 | Graham | Was it ever a game or just a scrolling parallax demo ? | 27-Feb-10 4:19 |
| 543 | PeterWood | Somebody on the ML is looking for the "Rebol theBeast" game which was based on Cyphre's Arcadia. Cyphre (or anybody else) is it still available? | 27-Feb-10 3:19 |
| 542 | Maxim | this layer is designed to be used for any application type, providing whatever amount of user feedback it can based on pointer and keyboard activity in the viewport. | 23-Jan-10 22:55 |
| 541 | Maxim | Robert, !scream has different layers. the scene description layer is generic and much like liquid-paint, of which I will be releasing a commercial application within a few days. | 23-Jan-10 22:54 |
| 540 | Oldes | Janko: they = someone from Microsoft.. I don't know who exactly.. they are crazy anyway:) | 23-Jan-10 21:59 |
| 539 | Brock | (us Canadians need to stick together) ;-) | 23-Jan-10 19:23 |
| 538 | Brock | Max was quick to show me the basic workings of a vector drawing application that he built with his Liquid code in hopes to help get me started in creating an app that required a vector drawing feature built-in. He does have some great code, albeit too complex for my simple brain. From my perspective it's show him the money, and he'll build you a masterpiece. He's one of the few guys I know that can say they make their living solely on Rebol coding. Not to mention he has about as many interests outside of coding as Carl does. | 23-Jan-10 19:22 |
| 537 | Brock | zing!!! | 23-Jan-10 19:17 |
| 536 | Robert | Well, my release plan ends 2099. Not sure he can make it... | 23-Jan-10 8:48 |
| 535 | Henrik | I'm waiting for Maxim to design us all a nice game engine via openGL extensions. :-) | 23-Jan-10 8:35 |
| 534 | Robert | Thx for the info. I'm wondering if such an engine can be used for business apps as well. Doing visualizations or nice UI. | 23-Jan-10 8:27 |
| 533 | Janko | Very interesting. I was burned too few times with GUI based tools with no simple representation taht you could programatically or by hand edit also. | 22-Jan-10 22:41 |
| 532 | Geomol | I helped some friends about the same time, that were starting a game developing company. I had a little experience there first with Torque before they changed to Reality Engine, which used C# and C++. I left after a few months, because I saw, it wouldn't happen. 2 years later, they stopped the development. Unity had a development tool with lists of content and parameters to set. At first it looked good, but in practical work, it fast became a huge mess. It was difficult to find and set parameters, so a lot of time was wasted in the process of creating a game. The porting, I was doing, ended up being a totally recreate in some areas, like the animations. The data couldn't be kept and converted from the old version to the new, but had to be recreated. I even tried to figure out the binary files using REBOL, but was very hard, as much of it wasn't documented. That a bad sign for me, when we talk going from one version to a newer one with the same engine. But it could have changed in the last years, I don't know. Haven't looked. | 22-Jan-10 22:06 |
| 531 | Janko | those are the options I saw, and unity was winning, that's why I am interested in your opinion on it | 22-Jan-10 21:08 |
| 530 | Janko | I plan to do something in my free time in a 3d engine .. I need that it works in a browser so unity seems the most obvious choice, adobe director is expensive and probably outdated, stonetrip / shiva seems even more IDE/GUI heavy than unity giving me even less controll (although I am not 100% sure bcause I haven't digged really deep in any of those.) Then there is Java (which has Ardor3d which is very early in the making , and jme which is somewhat "out") but starting with it would be at a lot more low level than unity and similar game engines, with no real docs and tools as far as I can see. | 22-Jan-10 21:07 |
| 529 | Janko | what do you mean by it being clumsy? Did you have exp. with any other 3d engines at the time? (I was so far only making 2d games, but I wasted a lot of time looking and trying various 3d engines) | 22-Jan-10 20:59 |
| 528 | Janko | ah, that was one of the first games I remember that they were showing as showcase of unity .. but I never could find a PC version of it to try it | 22-Jan-10 20:58 |
| 527 | Geomol | You can find old posts from me about GooBall in the groups "OSX" and "Advocacy". | 22-Jan-10 20:08 |
| 526 | Geomol | The game was GooBall: http://www.ambrosiasw.com/games/gooball/ | 22-Jan-10 20:03 |
| 525 | Geomol | I was head of a project 2-3 years ago for the danish team behind Unity to port one of their games to a newer version of Unity. I found Unity 3D to have many features, but was too clumpsy to really work with. It may have changed, as I haven't looked at it since. | 22-Jan-10 20:00 |
| 524 | Janko | I did just a little | 22-Jan-10 17:37 |
| 523 | Robert | Has anyone played around with Unity-3D? | 22-Jan-10 17:11 |
| 522 | Janko | Oldes: who is they? | 22-Jan-10 12:43 |
| 521 | Graham | Oldes ... how about letting RT advertise the fact that you used Rebol tools to build this game? | 19-Jan-10 1:01 |
| 520 | Oldes | it had to be difficult as they were deciding almost 6 months:) | 19-Jan-10 0:22 |
| 519 | Oldes | It has been a difficult decision for us because we are big fans of Machinarium but we have decided that we will not be moving forward with the XBLA version of the game. One of the main objectives for our team as a 1st party publisher is to publish great games that are exclusive to Microsoft platforms (Xbox, Games for Windows). Currently, there is a significant emphasis on investing our resources in games that will be exclusive to Microsoft platforms. Since Machinarium has already is out on other distribution sites it falls out scope for what we are trying to do. I think there is a great potential for us to work together on a future title that is exclusive to Microsoft (Xbox Live Arcade and Games for Windows). If you are working on a new concept, please let me know and let's see if there is something that we can do together. | 19-Jan-10 0:17 |
| 518 | joannak | http://machinarium.net/demo/ has x.mas special.. two games wth 10usd .. Not a bad price... | 25-Dec-09 16:52 |
| 517 | Mchean | yep saw that too! congrats Oldes | 23-Dec-09 21:48 |
| 516 | Gabriele | yep, and i think this was second time (i've seen it when it was released, maybe not first position that time though.) | 23-Dec-09 9:17 |
| 515 | Davide | Machinarium on the first page of Reddit! http://www.reddit.com/r/gaming/comments/ahfbk/this_game_looks_gorgeous/ | 22-Dec-09 23:54 |
| 514 | Oldes | I don't know exactly, but probably not bad.. We were also contacted by some people who believe that they are able to port it to consoles and even to iPhone.. we will see. | 15-Nov-09 22:41 |
| 513 | Robert | Oldes, how is machinarium doing? You got some very good reviews. | 14-Nov-09 17:02 |
| 512 | DideC | 3.8 | 31-Aug-09 10:07 |
| 511 | Anton | That Eyeballing game (done in Flash) is a quite simple mathematical game. My score was modal. | 29-Jul-09 16:12 |
| 510 | Tomc | my runs come out at 5 I suppose it could be my monitor ... yea thats it ;) | 28-Jul-09 19:30 |
| 509 | ChristianE | Scored 2.13, the point of equidistance one is probably the toughest one. | 28-Jul-09 18:24 |
| 508 | Tomc | http://woodgears.ca/eyeball/index.html | 28-Jul-09 7:31 |
| 507 | Oldes | very nice game using physics engine http://windosill.com | 1-Jul-09 12:44 |
| 506 | yeksoon | good game. took me some time to figure out lvl 10 as well | 12-Jun-09 8:45 |
| 505 | Maxim | the only one that really got me guessing was level 10 :-) | 12-Jun-09 5:32 |
| 504 | Graham | Level 20 was the easiest :) | 12-Jun-09 5:00 |
| 503 | Maxim | finally found a flash game to explain liquid :-D http://www.y8.com/games/Liquid_Measure | 12-Jun-09 3:09 |
| 502 | Maxim | yep cool I like the music. really good quality for a flash game... people usually use cheesy (bad) soundtracks. | 11-Jun-09 18:03 |
| 501 | Oldes | Nice games: http://www.oneclickdog.com/ | 11-Jun-09 16:29 |
| 500 | Geomol | This coming MMO looks promising: http://www.swtor.com/ Check out the latest cinematic trailer! | 5-Jun-09 12:52 |
| 499 | Janko | (Geomol - it's a complex subject , I need some more time to reply :) | 5-Jun-09 10:58 |
| 498 | Paul | ahhh ok. | 5-Jun-09 0:44 |
| 497 | ICarii | so MMORPG | 5-Jun-09 0:43 |
| 496 | Paul | ok, thanks. | 5-Jun-09 0:43 |
| 495 | ICarii | yes - that is in the RPG genre | 5-Jun-09 0:43 |
| 494 | Paul | like everquest? | 5-Jun-09 0:43 |
| 493 | Paul | ahhh. Cool | 5-Jun-09 0:43 |
| 492 | ICarii | massively multiplayer online [insert genre here] | 5-Jun-09 0:42 |
| 491 | Paul | what does MMO mean? | 5-Jun-09 0:42 |
| 490 | ICarii | if you like your MMO with a little meat then try EVE-Online .. one of the best ive seen for thinking people :) | 5-Jun-09 0:41 |
| 489 | Geomol | Janko, what MMOs have you tried, that you find boring? | 4-Jun-09 9:06 |
| 488 | Geomol | http://www.anarchy-online.com A big part of the game is free of charge. | 3-Jun-09 22:08 |
| 487 | Janko | can anyone recommend a good MMO game to try... I long had some ideas for more lightweight MMO and would like to see how a good mmo works/plays but whatever I try it's pretty boring and bland, but I am not very knowledgable in gameplaying :) | 3-Jun-09 12:38 |
| 486 | ? | heh - funny | 24-Feb-09 13:14 |
| 485 | Oldes | http://www.threadless.com//product/1693/zoom.gif | 24-Feb-09 10:26 |
| 484 | ? | http://www.lua.org/about.html | 22-Feb-09 22:27 |
| 483 | ? | John, definately check out lua if you haven't. Really cool stuff. | 22-Feb-09 22:27 |
| 482 | Allen | Andrew's day job .. http://mvh.com.au/portal/index.php | 22-Feb-09 22:24 |
| 481 | Allen | NickA: the d3d was Andrew Hoadley. Not an active member, but is a friend of mine who has a professional interest in 3D. | 22-Feb-09 22:24 |
| 480 | Maarten | Nice, compact, good community. From the looks of it, nice books. Did I mention is was open source ;-) ? IIRC Adobe's lightroom is largely built with it as well | 6-Feb-09 10:19 |
| 479 | Geomol | Ah yes, Lua. I've heard it mentioned many times, but never got to look at it myself. | 6-Feb-09 9:44 |
| 478 | Maarten | Joh,, I have used it years ago. If it is gane programming, you might consider Lua | 6-Feb-09 8:11 |
| 477 | Rebolek | just do it. you already have one Wii customer. | 5-Feb-09 21:48 |
| 476 | Oldes | Also: You must be a an Authorized Developer for the Wii console and obtain a Wii development kit | 5-Feb-09 21:43 |
| 475 | Oldes | but.. it seems to be especially for 3D.There is no info how to import or use vector animations. And the price is quite high: * Retail: $30,000 per title * WiiWare: $15,000 per title | 5-Feb-09 21:41 |
| 474 | Oldes | Looks good.. but we first must finish the Flash version anyway. I'm now working on level 11 so at least another 11 still have todo. | 5-Feb-09 21:30 |
| 473 | Cyphre | This framework could be a good choice for your port of the flash game. You can publish on WIndows/Mac/Wii/iPhone. I have been playing with their IDE on Mac..it was not so great but not much worse than Flash IDE I know they are now building IDE for Windows. You can script the game using JIT compiled JavaScript or C#(Mono)..what a pity there is no Rebol support :) | 5-Feb-09 20:52 |
| 472 | Cyphre | Oldes, I'd suggest you look at http://unity3d.com/unity/ | 5-Feb-09 20:48 |
| 471 | Geomol | Anyone got experience with Stackless Python? http://www.stackless.com/ It seems to be suited for game programming. | 2-Feb-09 12:27 |
| 470 | Janko | rebol would be very interesting choice for this because it can "do" and process it's own code at runtime and it would make for a *dream combination* of making games that you can code and edit at runtime without restarting! | 2-Jan-09 12:04 |
| 469 | Janko | http://itmmetelko.com/blog/2008/10/06/bravekids-summer-job-in-outer-space-2/ PTK+nekovm experiment http://itmmetelko.com/blog/2008/10/12/haxe-nekovm-meet-ptk/ | 2-Jan-09 10:17 |
| 468 | Janko | links to what I mentioned: BlitzMax + Lua game: | 2-Jan-09 10:16 |
| 467 | Janko | Second example is direct game engines. I was making some games in PTK (it's a c++ library for mac and win) in the past. I wanted to use PTK with a higher level language and making a binding to it feels like a major pain to me, so after the BlitzMax+Lua experience I simply made a simple "engine" with it and embeded enkovm/haxe in it . I exposed some functions from c++ side like loadSprite, drawSprite and make some call-ins into the nekovm like "draw" and I could already code a simple game with it. So embedding if possible at all of course would mean a great strength for rebol in my eyes! I think I once noticed that this will be possible in R3 but I couldn't find it later and I remember it only vaguely. | 2-Jan-09 10:11 |
| 466 | Janko | There is also other side of this equation that is also very good to have IMHO. Easy binding to c libraries, and the reverse, possibility to embed REBOL vm/interpreter into c++. Lua (and nekoVM) for example allows both these things very nicely, python seems to be much worse at embedding and it's generally discouraged for example. To give just 2 quick examples, when I was making BKSJOS game (still in the making) I could very simply embed lua into the otherwise BlitzMax game and I used just lua instead of something like XML to "define" the individual levels, so they could also include "dynamic" logic (via events) and special behaviours with no complex coding in the blitzmax side. If I could use REBOL for something like this it would be great. | 2-Jan-09 10:06 |
| 465 | Janko | yes, I completely agree with NickA... python's lua's haxe's very important strenghts were always that you got a easyer "scripting / dynamic lang" access to various c/c++ apis ranging from databases, openssl, libevent.. to wxwidgets to 3d and 2d engines (pyogre, pycap, pyglet) ... These bindings aren't all "perfect" fit to the language, for example coding xwPython app feels a LOT more low level than java swing app as you are dealing with direct c++ api, but they give you full world of choices that you otherwise just couldn't have, and you can always build wrap core api-s in more in this case rebolish shape. | 2-Jan-09 9:58 |
| 464 | NickA | Thanks Reichart, I will :) I've played a little with the OGRE engine in Purebasic - I think it's time more of these standard tools start getting wrapped in REBOL, now that the command potential of REBOL has been opened up. I personally think that the pay-for-api access was one of the main reasons that REBOL never became as popular as it should've. Wrapping cool tools should really help open more eyes as to what REBOL can do, at least on initial look'n'see. | 2-Jan-09 3:51 |
| 463 | Reichart | Richard (Cypher) should be back from holiday soon, if you post to him privately he will respond. I don't know of any "better" system than ray casting for making that type of game. However, in general, everything is a sub-set of raytraciing. The game is to do the most with the least CPU. You should look at some of the Quake engine stuff. | 2-Jan-09 1:54 |
| 462 | NickA | I read about raycasting in Olivier's book, newly translated by Peter. It was so simple to understand - just 30 or so lines of REBOL code (REBOL has enabled me to explore every development curiousity in which I've ever had an interest). Digging in to Cyphre's code is a bit of a challenge - always is - but I'm looking forward to understanding it better. Does anyone know what techniques have superceded raycasting? I'd like to pursue that interest more. I was so amazed by Brian Hoadley's R3d scripts last year - thought they should've won the contest. Was he ever an active part of this community? Having brilliant code like that donated to the community is the biggest reason that I hope for stronger REBOL promotion in future. We need more people! | 2-Jan-09 1:50 |
| 461 | Henrik | Wolfenstein had indeed the same type of engine. | 31-Dec-08 17:22 |
| 460 | ? | Reminds me of the old Wolfenstien game that had that maze-like movement. | 31-Dec-08 16:27 |
| 459 | NickA | Very cool! | 31-Dec-08 15:40 |
| 458 | NickA | working: http://guitarz.org/files/raycasting.r | 31-Dec-08 15:40 |
| 457 | NickA | http://www.rebol.cz/~cyphre/raycasting.r | 31-Dec-08 15:34 |
| 456 | NickA | Does anyone know if Ryan Cole's raycasting games are still available anywhere? ( previously at http://www.sonic.net/~gaia/games/wanderer/wanderer.r and ../see.r ) I've also just begun to look at cyphre's raycasting example - is anyone familiar with it? (in it's default state, it crashes). | 31-Dec-08 5:52 |
| 455 | Reichart | ...and these are great times to cut a deal! | 19-Dec-08 17:22 |
| 454 | Oldes | I know.. we will see... but it looks it's an interesting product. And has a nice page. | 19-Dec-08 17:21 |
| 453 | Reichart | You can negotiate anything. | 19-Dec-08 16:53 |
| 452 | Oldes | Weare thinking about using this https://www.scaleform.com/ to get ourgame running on consoles, but it's quite expensive | 19-Dec-08 16:50 |
| 451 | Rebolek | The Wii version has Wiiremote controls (as I read, I don't have that game) so it's probably not Flash version. | 9-Nov-08 12:24 |
| 450 | Oldes | But it's just a simple Flash game (without any effects) which you probably can play in Opera on Wii... I don't know, I never seen Wii in real life. | 8-Nov-08 18:58 |
| 449 | Rebolek | I think when 'Defend your castle' can be on WiiWare, it's probably not so hard to get some license. | 8-Nov-08 8:48 |
| 448 | Oldes | It looks it's not easy to get the Devkit to develop for Wii http://www.gamedev.net/community/forums/topic.asp?topic_id=424725 | 7-Nov-08 10:42 |
| 447 | Oldes | GOO is nice game.. he is using Python to design the levels http://sourceforge.net/projects/wogedit/ | 7-Nov-08 10:38 |
| 446 | Gabriele | maybe you can email him and ask :) | 7-Nov-08 9:59 |
| 445 | Gabriele | this guy has a game for windows, mac, linux and wii: http://2dboy.com/games.php | 7-Nov-08 9:58 |
| 444 | Gabriele | i don't know what the Wii is using so no idea on what the best way would be. using opera might be overkill, otoh maybe it'll save you a huge amount of dev time. | 7-Nov-08 9:57 |
| 443 | Gabriele | I have a Wii too .... ;) (WiiWare or would you publish it yourself as a DVD?) | 7-Nov-08 9:56 |
| 442 | Rebolek | Port it to Wii, Oldes, I'd like to be beta-tester ;) | 6-Nov-08 21:46 |
| 441 | Reichart | If I were to make games "today" this would be how I would do this. | 6-Nov-08 19:20 |